It features an FOV of 100°, 6DOF head-tracking, stereoscopic 3D, and unwarped output to a TV, either for others to view what the headset wearer sees, or a separate display to compete against the headset user using a standard PS4 controller. The prototype revealed at GDC'15 included an OLED 1920 × 1080 pixel display (providing 960 × 1080 pixels resolution per eye) with an RGB subpixel matrix, and is capable of displaying content at 120fps. Hardware The breakout box of the first model headset that sits between the TV, PS4 and PS VR All of the cables required to hook up the first model of the PS VR The first version of PlayStation Camera, which is required when using the PS VR This was announced as the PlayStation VR2 at the 2022 Consumer Electronics Show. This is in addition to new PlayStation VR hardware to be designed for the PlayStation 5 that Sony plans to release after 2021. On April 16, 2019, Mark Cerny confirmed that the PlayStation VR would be compatible with the PlayStation 5. On October 13, 2016, Sony released the PlayStation VR with the price of $399 in the US, €399 in Europe, £349 in the UK, and ¥44,980 in Japan. Later in 2015, Sony acquired SoftKinetic, a tech startup whose focus includes visual depth-sensing gesture recognition, for an undisclosed amount. On September 15, 2015, it was announced that Project Morpheus would be officially named PlayStation VR. SIE Worldwide Studios president Shuhei Yoshida introduced the device on March 18, 2014, and stated Project Morpheus was "the next innovation from PlayStation that will the future of games." Project Morpheus was first announced at The 2014 Game Developers Conference. Sony also went on record to say it is mandatory for all games to have no less than 60 frames per second at all times. At the time, we didn't have a consumer-grade project that we could work on, but it was definitely designed with that vision in mind." Shuhei Yoshida, the president of Sony's worldwide studios, also said the project started as "grassroots" activity among engineers and programmers, which came into focus in 2010 once the Move controller had been released. As engineers, we just said it was the right thing to do. "We specced it and built it to be a VR controller, even though VR wasn't a commodity. According to Mikhailov, the PlayStation 3 Move peripheral, itself revealed in June 2009, was designed with unspecified, future head-mounted technology in mind. In early 2014, Sony Interactive Entertainment research and development engineer Anton Mikhailov said his team had been working on Project Morpheus for more than three years. One application of this technology was in the game MechWarrior 2, which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the battlefield through their craft's own cockpit. Its first commercial unit, the Glasstron, was released in 1997. Sony's interest in head-mounted display technology dates back to the 1990s. Sony announced the PlayStation VR2 for the PlayStation 5 at the 2022 Consumer Electronics Show. Īs of December 31, 2019, PlayStation VR had sold-through 5 million units worldwide. The headset also has nine positional LEDs on its surface for the PlayStation Camera to track 360 degree head movement. The headset also has a processor box which enables the Social Screen video output to the television, as well as process the 3D audio effect, and uses a 3.5mm headphone jack. The PlayStation VR has a 5.7 inch OLED panel, with a display resolution of 1080p. PlayStation VR works with either the standard DualShock 4 controller, PlayStation Move controllers or the PlayStation VR Aim controller. The PlayStation VR system can output a picture to both the PlayStation VR headset and a television simultaneously, with the television either mirroring the picture displayed on the headset, or displaying a separate image for competitive or cooperative gameplay. In certain games and demos for the VR, the player wearing the headset acts separately from other players without the headset. There are currently no PlayStation 5 games announced that support it if a PS VR supported game also has a PlayStation 5 version available, the PlayStation 4 version has to be installed instead via backward compatibility to be able to play in virtual reality. The PlayStation VR is compatible with the PlayStation 5 via backward compatibility using a USB to PlayStation Camera adapter that is shipped for free by Sony to anyone who has previously purchased the PS VR. It is fully functional with the PlayStation 4 and is backwards compatible with the PlayStation 5 home video game console. The PlayStation VR ( PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016.
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